I filled my 3D bathroom with Toilet Paper because I don’t have enough in real life

What’s happening ladies and gentlemen, this is Minh from Architecture Inspirations. Today I’m going to show you how I filled this bathroom full of toilet paper. Yeaup! Let’s get started. First you need to download a plugin called MS Physics. Here I’m using the Sketchucation Extension Store Plugin to download and install the MS Physics Plugin. Also you need to download the AMS Library plugin as well. Note that I’m using Sketchup 2017 because MSPhysics only work with Sketchup 2018 and older. After you installed these plugins, restart Sketchup, and you will see 3 toolbars. I will close these two because I only need this one for this video. For the first example, let’s draw a ground plane and use the push and pull tool to add some thickness to it, then make it a group. Now let’s draw a box, and make it a group as well. I will move the box higher like so and now let’s simulate physics by pressing the play button.

You can see that both objects will fall due to Gravity. So let’s reset the scene with this button. And this time I will right click the ground plane, go to MSPhysics, and change its State to “Static”. Or I can also launch the MSPhysics UI and change it here. Now if we press play again, this will make the plane stay in one place, and now the box can fall down and land onto it. Now we can apply that same process to the Toilet Paper roll. However you can see that the toilet paper component passes right through the ground plane. To fix it, we need to turn on Continuous Collision which prevents objects from passing through other objects at high speed. That works! If you make copies of the toilet paper roll and then simulate Physics, they will all interact with each other which is really cool. However, keep in mind that if any object falls outside of the ground plane, then it will keep falling down to infinity and disappear. So let’s add some walls to the outside and turn this into an open box. You can see that this is not working correctly because it seems to be stopped by the bounding area of the box. To fix this, we need to change the Shape to Static Mesh There we go, that works. You can drag the objects to move them around as well. That’s basically it! Now I want to apply this method to my scene, but as you can see, I have a lot of objects in the scene so I need to make all of these existing objects static. But instead, I will copy the shell of bathroom and some main objects, then paste them in place in a new scene. Now I can make these static, and change their shape to static mesh. Finally I can bring in the toilet paper roll component, turn on continuous collision, and make copies, then start simulating physics. Notice that I’m only doing it in this area instead of everywhere in the scene. Once this area is done,

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I can group it, make it static, then go to a different area and repeat the process. This is to make it less laggy. Once finished, I can group all of these toilet paper rolls and copy, then go to my original model and paste in place. There we go, pretty cool huh? And now I can render it The model in this video is my latest model, you can follow this link here to get it on Gumroad or sign up on my Patreon before the end of the month to get it at a cheaper price. Toilet paper not included 😉 I know a lot of people are having to stay at home in this pandemic So I made one of my premium 3D scenes completely free so you can download it and learn rendering from home. If you haven’t downloaded yet, then go to this link here to download it That’s all for today guys, leave a like if you enjoyed the video, let me know if you have any questions, stay inspired guys, and I’ll see you, next time 😉

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About the Author: Biên tập Viên

A guy who love writing and inspire message.
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